WARP DRIVER overview
In the future, robot golfers compete in the ultimate space golf tournament. Tee off against your friends on alien worlds with changing atmosphere and fluctuating gravity. Master the laws of physics as you upgrade your robotic brain. Discover conservation of energy, aerodynamics of ball flight, gravity, lift, and drag in order to win the Cosmic Open.
Lesson Plan Overview
This is the second lesson plan for the teaching tool, Warp Driver. Warp Driver is a game, based in space, that combines the game of golf with physics. As students play through the series of planets, they will be exposed to a wide range of physics topics that relate to the game of golf. Each planet has different conditions that change the physics of the game, and it is up to the student to figure out how to adjust to these conditions. On each planet, there are 3 highlighted physics concepts that the students are exposed to. Along the way, they will be asked physics questions in order to reinforce the concepts. The physics concepts that are presented build on top of each other as the student progresses through the game. By the end of game, the student will have a better understanding of these complex topics and how they tie in to the game of golf. The game can be played by itself or with the following lesson plans.
The other two lesson plans for Warp Driver can be found here:
Planet 2 Learning Objectives
- Understand and define the three core topics and their components:
- Core topic 1: Forces Acting on the Ball
- Core topic 2: Vector Summation and Net Force
- Core Topic 3: Spin
- Understand that the core topics illustrated within the game mirror how they are observed in the real world.
- Investigate and research core topics in the game and through outside research, extracting relevant information.
- Develop working definitions of the core topics with team members through verbal, written, and visual (drawings, screenshots) articulations.
- Collaborate with team members to present findings clearly, citing outside research and providing examples from the game.
Lesson Steps- Quick version
Below are the truncated lesson steps for using the Warp Driver's Planet 2 to introduce and teach the core topics that are listed in the learning objectives. For a more in-depth guide, please go to the section below this one.
Planet 2 Lesson Steps
Step 1: Review the topics from Planet 1 and answer any student questions.
Step 2: Have students use the game again over the next two days to research a new topic, collaborate with other students who have been assigned the same topic after a play through of the planet, and assume roles to create a presentation.
Step 3: To do this:
- Have students form groups of 3.
- Assign one of the 3 core topics to each student in the group, so that every group has a student focusing on one of the core topics.
- Hand out the research guidelines to each student.
- Encourage students to use their "pause" button feature while playing in order to conduct their research while playing on each hole. The pause feature is best used during the visualization for the physics concept. Students can also click on some of the telemetry data and get further information.
- Start on Planet 2, and play 3 player mode with each student as his/her own robot.
- Have students play through the entire planet while conducting their research.
- If multiple playthroughs are required, allow them time to do so.
- Once the students are finished, have students group up in their big teams with the other students who have the same topic assigned to them.
- Allow time for students to collaborate and discuss their research findings.
- Have students pick the role they will take on within their team and work on their presentations.
- Once students have finished creating their presentations, allow each team to present their findings to the whole class.
- Allow for around 7-10 minutes per presentation.
Step 4: Wrap up with a whole class discussion and address any questions that still may exist with students about the topics they researched.
Lesson steps- Extended version
Time: 2 days, 45 minutes each day
Planet 2- Session 1: Play through the planet
Step 1: Briefly introduce the following topics that will be highlighted in Planet 2:
- The Forces Acting on the Ball
- Vector Summation and Net Force
- Note: Reference the glossary in the game for a definition of these topics. Encourage students to utilize this anytime they have confusion about a topic.
Step 2:Have students form groups of 3.
Step 3: Assign each student in the group one of the 3 core topics. Each group should have one of each core topic to focus on. As the group plays through the planet, the students will use their worksheet to gather information about their assigned topic. The worksheet has the following questions:
- What is the topic?
- Why does it occur?
- How is the topic projected within the game?
- How/where do you see this topic outside of the game?
- Illustrate this topic.
- What other observations about this topic can you make?
- Research this topic online. What other information can you find?
- What questions do you have about this topic?
Step 4: After all the groups have played through the planet, have students meet up with their classmates who have the same topic. This forms the big teams the students are in for their class presentation. There should be 3 teams:
- Team Forces
- Team Vector Summation and Net Force
- Team Spin
- Team Coordinator- Responsible for helping out the other students in the team and making sure things are being done.
- Online Researcher(s)- Responsible for researching the topic online and coming up with more information about it in order to develop a stronger explanation.
- Artist(s)- Responsible for the visual components, so playing through the game specifically looking for places where the topic is illustrated or hand drawing the topic.
- Writers- Responsible for writing out the information about the topic from the group discussion and the researchers.
- Presenters- Responsible for presenting the presentation to the class.
- NOTE: It is up to the creativity of the team on how to fully approach the presentation. Encourage the students to use poster board, overhead projector or any other means necessary to offer a more robust presentation. The presentations should run about 7-10 minutes each.
Step 6: Save the last 5-10 minutes for a class discussion to answer any questions that students may have.
Planet 2- Session 2: Presentations
Step 1: Have students meet up with their teams and finish their presentations. The presentation can be done in any visual way. Some examples are posters, a powerpoint, Prezi, or Thinglink. It is important to encourage students to make their presentations as visual as possible
Here are some key points the teams should address during their presentation:
- Define the topic and why it occurs.
- Explain how it is seen in the game as well as in the real world.
- Illustrate the topic with hand drawings and screenshots from the game itself.
- Elaborate on major points about the topic and provide examples.
- Provide questions for further expansion or future research on that topic.
Step 2: Each team will give a 7-10 minute presentation about their assigned topic.
- Encourage students to take notes during the other presentations as there will be an assessment given at the end of the planet.
Step 3: If there is time, allow 5-10 minutes for a class discussion where the students can ask questions for clarification or topic expansion about any of the topics presented on.
Next Generation Science Standards for Planet 2
HS-PS2-1: Analyze data to support the claim that Newton's second law of motion describes the mathematical relationship among the net force on a macroscopic object, its mass, and its acceleration.
HS-PS3-1: Create a computational model to calculate the change in the energy of one component in a system when the change in energy of the other component(s) and energy flows in and out of the system are known.
MS-PS3-1: Construct and interpret graphical displays of data to describe the relationships of kinetic energy to the mass of an object and to the speed of an object.
MS-PS3-2: Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.